Coca-Cola X Marvel

AR Experience
For a limited-time campaign, Coca Cola and Marvel collaborated on creating a new line of exclusive cans and bottles featuring 32 heroes and villains from across the Marvel Universe.

Our team was tasked with making these cans scannable, and through AR, bringing the iconic super characters to life on user's own devices.

As one of the 3D artists, I had the incredible opportunity to bring the iconic Marvel universe and the refreshing world of Coca-Cola to life in the digital realm. I collaborated closely with the creative team to ensure that my work aligned seamlessly with the vision and aesthetic of this unique crossover.

3D Secondary Assets

For the project, one of my responsibilities was creating all of the 3D assets for the characters that required them. In the end, I contributed to the creation of 32 models, adhering to the polycount and texture map restrictions.

Character Textures

Towards the end of the project, I was tasked with texturing characters that others had already modeled/UV'd. Working with what I was given, I was able to finalize textures for several of the characters.

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